Meet theengu editor
Meet the Engu Editor
Here you’ll learn how to use the Engu editor.
In fifteen minutes, you’ll pick up the basics and have everything you need to build something like your own house in the editor.
Let’s get started!
ℹ️ TOPICS
Creating a new scene in the editor
The editor is easily accessible from the main menu via the tab located in the top-left corner of the screen.

On the next screen, you’ll see a list of the scenes you’ve created and saved. You can open them here and continue working with them.
At this moment, the list is empty, so we need to create a new scene.
Click the Create button.

In the window that opens, you can set the specifics of the scene you’re creating.

The main things to set are its Name (1) and Description (2) for other potential users.
ℹ️ INFO
If you don’t share the scene you created with other users in some way – for example, by copying the scene’s source file – it remains available only to you.
The middle tab bar (3) contains different types of pre-made scenes you can use as a starting point for your own creations.
For now, we’re interested in the Terrains tab and specifically the Empty terrain.
Since we don’t need to change anything else right now, confirm the parameters by clicking Done.
ℹ️ INFO
With the exception of the initial scene type, these settings can also be changed later directly in the editor under the Game settings button.
The editor window
When the editor starts, you’ll see a top bar with buttons used mainly for choosing different tools, and a green surface (the ground) with an object that has a character icon on it.
This is one of the so-called Game Logics.

ℹ️ INFO
If you don’t share the scene you created with other users in some way – for example, by copying the scene’s source file – it remains available only to you.
This specific Game Logic determines where the player’s character will appear when the scene starts.
First time running a scene
Let’s try out our first scene right away by pressing the Test button in the top-right corner.
Congratulations, you’re now controlling a character in your very first scene!
Try moving the character:
🔥 CHARACTER MOVEMENT
- Basic character movement is controlled using the W S A D keys or the arrow keys.
- Press the Spacebar to make the character jump.
- Moving the mouse controls the direction you’re looking at your character from.
💡 TIP
Moving the character with WASD while using the mouse to control the camera is the standard way of controlling most PC games.
Once you’ve tried moving around, return to the editor.
Press the ESC key, then on the next screen click Exit game and then Return to editor.

💡 TIP
Starting a scene in test mode automatically saves that scene. You don’t have to save it manually before each test run.
Camera controls
Now we’ll learn the basics of controlling the view of the scene in the editor, which we call the Camera.
Camera controls in the editor are very simple:
🔥 CAMERA CONTROLS
- Basic camera movement is controlled with the W S A D keys and the Q and Z (Y) keys, which move the camera up and down.
- If you hold the Shift key while moving the camera, it will move faster.
- It’s a good idea to combine these keys with mouse controls, where holding the right mouse button allows you to look around with the camera.
💡 TIP
What’s the easiest way to move around the scene in the editor? Hold the right mouse button, use the mouse to choose the direction, and move in that direction with the W key.
What Entities are
The objects you can place into a scene are called Entities.
Unlike the Game Logics mentioned earlier, which are more like “helpers” and are usually not visible in the running scene, Entities are realistic objects.
💡 TIP
The editor contains a huge number of Entities ready to use. How many? More than 5000!
Entities come in many forms.
Smaller ones are used to build larger structures (for example, a small stone or wooden building block).
Larger Entities usually stand on their own (a statue, a tree).
Some can be picked up in the running scene (a twig), while others are static (a large rock).
You can access the list of available Entities in the editor by clicking the Entities button (the cube icon with a plus symbol).

Placing Entities
Let’s place our first few Entities – for example, we’ll try building a small house.
Open the list of available Entities using the button mentioned above.
In that list, open the building Blocks.

Now we’ll show how easy it is to build, for example, a wall out of individual pieces.
Let’s start with something original – from the available blocks, choose the Blocks with hieroglyphs.
In that list, pick one you like, click it, and then click anywhere on the empty green surface.
The selected block will be placed where you were pointing with your mouse cursor in the scene.

The newly placed Entity is automatically selected in the scene, which is why you can see the panel on the left side of the screen where you can adjust it.
Let’s place more blocks into the scene – identical ones or different ones. Try building a wall out of them.
Once you’re done, exit the placement mode for the selected Entity either by pressing the right mouse button or the ESC key.
Editing the properties of a selected Entity
Now pick any of the blocks you’ve placed earlier – hover over it with the cursor and press the left mouse button.
The Entity will be selected (a yellow outline will appear around it), and a panel with its properties will open on the left.

Now try changing the color of the selected Entity in its properties – click the colored square in the field called Color.
In the window that opens, choose any color and confirm with the Confirm button.
You can change any available property of the selected Entity in this way.
Removing objects and undoing unwanted actions
What if you no longer want an Entity in the scene?
Maybe you wanted to place it somewhere else, or replace it with another one.
You can remove any currently selected Entity by pressing the Delete (Del) key.
And what if you deleted something you didn’t mean to? Or accidentally moved something in the scene?
💡 TIP
There’s no need to be afraid to experiment in the editor – you can undo any action with CTRL + Z or by clicking the Undo action button. By repeating it you can step back through as many actions as you like.
Editor control modes
The way you interact with objects in the scene depends on which Mode you currently have active.
There are four modes in total, and you switch between them using the buttons in the top-left corner of the screen.
You can also quickly see which mode is active at a glance.
ℹ️ INFO
A second, faster way to switch between modes is with the Spacebar.

The four basic modes are:
Select
In this mode you can select objects in the scene by clicking them with the left mouse button.

💡 TIP
You can select multiple objects at once: • by holding the left mouse button and dragging over them, or • by clicking with the left mouse button while holding the CTRL key.
Move
In this mode, a gizmo with colored arrows appears on the selected object(s), showing the directions in which they can be moved.
You can move an object along a chosen axis by hovering over an arrow and dragging it while holding the left mouse button.

Rotate
When you choose this mode, you’ll see a gizmo similar to the one in Move mode, but this time you choose a rotation axis and rotate the object by holding the mouse button and dragging.

ℹ️ INFO
For most objects, the rotation point is not in the geometric center. That’s fine – don’t let it confuse you.
💡 TIP
You can also rotate selected objects with the F, G, and H keys, which quickly rotate them in the three main directions. This lets you quickly rotate an object even before placing it in the scene.
Scale
Most objects cannot be scaled up or down – if you want a bigger wall, you usually have to use more blocks or larger blocks, and so on.
This mode can therefore only be used with certain types of Game Logics – for example, when setting the size of Activation Areas.

Summary
In just a few minutes, you’ve learned the basics of working with the editor, and that’s enough for you to create your own scene with any objects you like.
A foundation grows from a block; you add windows and doors, some furniture inside, and then color everything exactly the way you want.
And this is only the beginning — just a small taste of what the editor can do. If this introduction caught your interest, you can continue at any time with the next chapter, where you’ll learn many more skills.